Playing the game
- Supports loading dehacked files at the command line, or in WADs (BOOM, MBF)
- Supports PWADs containing sprites and flats (BOOM)
- Save games and demos completely store game parameters (BOOM, MBF)
- Savegames store list of loaded WAD files, warning if wrong files loaded (BOOM, MBF)
Game engine
- Player bobbing improved, optional (BOOM, MBF)
- Friction effects (BOOM), affecting players and monsters (MBF)
- Wind, current, conveyor effects (BOOM)
- Far more flexible scrolling wall/floor types (BOOM)
- Always run (BOOM)
- Weapon change logic overhauled and improved (BOOM)
- Support for friendly monsters, helper dogs (MBF)
- Monster target finding code improved (MBF)
- AI improvements (MBF)
- Bouncy and touchy things (MBF)
- New code pointers (MBF)
- Per-level and animated skies (MBF)
- Generalised line types system gives complete flexibility (BOOM)
- Elevators (BOOM)
- Translucent sprites, walls (BOOM)
- Independent floor and ceiling lighting (BOOM)
- Silent teleports (BOOM)
- Deep water, true underwater areas (BOOM)
- Icon of Sin telefragging made more consistent (MBF)
- Fix large numbers of game bugs (BOOM, MBF, LxDoom)
- Support arbitrary texture heights (BOOM)
Screen
- High resolution support (PrBoom)
- Optional message console, multiple message lines (BOOM)
- Status bar shows health/armour/ammo in colours (BOOM)
- Heads up display, showing ammo, health, keys overlayed on view (BOOM)
- OpenGL renderer which renders as original to software Doom as possible while greatly improving the visual quality (PrBoom)
Multiplayer
- Spy mode improved (BOOM)
- Support for loadgame in a net game (LxDoom)
- Client server style network games (LxDoom)
Automap
- No limit on marks (BOOM)
- Rotation and overlay modes (DOSDoom, LxDoom)
- Map shows coordinates (BOOM), optionally follow pointer (MBF)
- Teleport lines, key doors marked specially (BOOM)
- Keys, secrets visible on map with cheat codes (BOOM)
- Colours fully configurable from menus (BOOM)
Intermission screens
- Par times hidden when not relevant (BOOM)
- Total episode time shown (LxDoom)
Menus
- F1 help screen shows current key setup (BOOM)
- Key bindings, monster behaviour, and compatibility settings all set in menus (BOOM, MBF)
Compatibility
- Game is capable of behaving like any of: original Doom v1.9, Boom v2.02, MBF (BOOM, MBF, LxDoom)
- Plays most original Doom v1.9 demos (more than Boom or MBF)
- Plays most Boom v2.02 demos (apart from levels with friction effects everything should work)
- Plays some DosDoom, earlier Doom, earlier Boom, and LxDoom demos
- Plays all MBF demos
- Auto-correction of common bugs in old levels (MBF), with warnings (LxDoom)
- Fine control of options controlling compatibility and new features (MBF)
Controls
- Greater control of key bindings from in game menus (BOOM)
- More accurate mouse sensitivity control (BOOM, LxDoom)
Misc
- Screenshot code improved, supports BMPs (BOOM)
- Support for ENDOOM and ENDBOOM (BOOM, LxDoom)
- -timedemo and -fastdemo options (BOOM)
- Real time frame rate, segs, visplanes, sprites display (LxDoom)
- Various extra cheat codes (BOOM, LxDoom)
Internals
- Greatly improved internal memory management (BOOM, LxDoom)
- Startup time greatly shortened by lazy generation of some lookups (DOSDoom, LxDoom)
- Removed internal limits (BOOM)
Annie features:
Level design
- Deep water
- Animated skies
- Translucent sprites, walls
- Independent floor and ceiling lighting
- Friction effects
- Wind, current, conveyor effects
Multiplayer
- Full Coop support
- Full Deathmatch support
Other
- New sounds
- New music
- New textures
- New graphics
- Support for friendly monsters, helper dogs
- Modified Spider Mastermind


